ADEN - Malden - |ACE3|RHS|TFAR|
ADverse ENvironment - Malden
IP: 208.74.9.235 Port: 2302
REQUIRED MODS:
Community Based Addons Arma 3 (CBA_A3)
Advanced Combat Environment 3 (ACE3)
ACEX Package
Red Hammer Studios US Armed Forces
Red Hammer Studios Armed Forces of the Russian Federation
-- OR --
Op4 Public Server #1 Mod Collection contains all mods needed
MISSION SUMMARY
Armed forces from the Russian Federation have invaded and captured Malden, US Armed forces have secured a foothold on north-eastern Malden and established a FOB (FOB TRICKSTER). Objective is for US Forces to push all Russian Forces out of the Malden AO.
IMPLEMENTED FEATURES
PLANNED FEATURES (Not in order of Priority)
KNOWN ISSUES
Feel free to post suggestions or bugs below in this thread.
IP: 208.74.9.235 Port: 2302
REQUIRED MODS:
Community Based Addons Arma 3 (CBA_A3)
Advanced Combat Environment 3 (ACE3)
ACEX Package
Red Hammer Studios US Armed Forces
Red Hammer Studios Armed Forces of the Russian Federation
-- OR --
Op4 Public Server #1 Mod Collection contains all mods needed
MISSION SUMMARY
Armed forces from the Russian Federation have invaded and captured Malden, US Armed forces have secured a foothold on north-eastern Malden and established a FOB (FOB TRICKSTER). Objective is for US Forces to push all Russian Forces out of the Malden AO.
IMPLEMENTED FEATURES
- Dynamic front line, allows for assaulting any point along the line to push enemy forces back
- Infantry Garrison/Patrols at every strong point (AO)
- Armor/Vehicles in guard positions at every strong point
- Armor Fortified (Heavy armor in guard positions with motorized vehicles in support)
- Motorized Fortified (APC/IFVs in guard positions)
- Static Weapon emplacements at every strong point
- Reinforcements of various kinds will move to strengthen AO/strong points that have been weakened
- Light (Russian Motorized GAZ/URAL)
- Motorized (Russian Mechanized BTR/BMP)
- Armor (Late T72, T80, T90)
- Air Assault (Transport and Loiter. Mi24 Mi8)
- Close Air Support (SU25)
- Friendly Vehicle Tracking and Respawn system
- Motorized: 1 Minute
- Mechanized: 5 Minutes
- Anti-Air: 5 Minutes
- Armor: 5 Minutes
- Transport Helicopters: 1 Minute
- Attack Helicopters: 10 Minutes
- Jets: 15 Minutes
- Prebuilt standardized Loadouts for all units
- Arsenal Available
PLANNED FEATURES (Not in order of Priority)
- Respawn: Rally point system for friendly units to quickly move back to their group
- Mission: AA Positions all over map, with a focus near the front line
- Mission: Artillery Positions all over the map, with scripted Artillery support at active strong points/AOs
- Mission: Patrols along front lines, dismounts and vehicles.
- Mission: Enemy CAP and Recon air patrols.
- Mission: Strongpoints with more fortifications, bunkers, sandbags, etc.
- Mission: Strongpoints entrenched armor fortified as if dug in.
- Mission: AFRF pushing back and retaking positions along the line, Allies given notice so they can move to defend or not. (Lowest priority right now)
- Mission: Scaled difficulty dependent on active players (Generalissimo)
- Intel: Intel System that can lead to side objectives -> AA sites / Vehicle depots / helo depots (FARPS) / command posts / supply depots / artillery batteries / Radar sites / mortar pits (Brandon)
- Intel: Intel System capture secure intel from enemy HQ positions and return to FOB. (Brandon)
- Player Vehicles: Access to boats (Generalissimo)
KNOWN ISSUES
- Mission: AOs can double spawn sometimes. (0.12 Attempted Fix)
- Mission: Building units sometimes spawn inside inaccessible buildings.
- Reinforcements: Invulnerable Pilots.
- Reinforcements: Still working to make them more reliably drop troops in the AO, and get to the AO faster.
- Player Vehicles: Aircraft on carrier sink into the carrier and are unusable.
Feel free to post suggestions or bugs below in this thread.
SFC Bishop
Squad Leader
1st Squad/1st Platoon
Viking Company/1BN-13INF
Squad Leader
1st Squad/1st Platoon
Viking Company/1BN-13INF